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I made a simple test map in Tiled to experiment with custom properties. <?xml version="1.0" encoding="UTF-8"?> <map version="1.10" tiledversion="1.11.2"...
Apostla's user avatar
  • 127
0 votes
1 answer
69 views

I'm writing a small app for my Pixel watch. I would like to create a tile. I'm using the following function to create the layout. fun tileLayout( context: Context, deviceParameters: DeviceParameters): ...
de11833's user avatar
  • 271
0 votes
1 answer
59 views

I want to draw a 500×500-tile scene forming a flat isometric surface. The tile width/height ratio is w = 2:1. The X/Y axes originate at the top-left corner of the screen. The logical x-axis points ...
TrueNoob141's user avatar
0 votes
0 answers
30 views

I am creating a tile-map renderer in pixijs v8 (I do not wish to use pixi/tilemap). For performance reasons, I would like each layer of the map to be a single Mesh. However, the data for the map is ...
Rainh's user avatar
  • 1
0 votes
1 answer
61 views

I have a dataframe that looks like this. I would like to add a column "Tile" that looks like this is numpy.tile() the correct tool for this? Ultimately what I am trying to do is count the ...
apunc1's user avatar
  • 21
1 vote
1 answer
124 views

I'm trying to make a 2D game where the level dynamically grows as the game progresses. I'm using TileMapLayer s to build the tiles, and I want to have some sort of animation for the tiles as they ...
HippoProgrammer's user avatar
1 vote
1 answer
81 views

Hi I am trying to add Tiles into tilepane which is added into scroll pane my aim is to have three columns of cards perfectly fit horizontally I don`t want to scroll, but I am not able to figure out ...
Sam's user avatar
  • 33
8 votes
4 answers
409 views

I'm making an (infinite) scrollable GUI that displays 100x100px thumbnails of possibly 100 000 image files (JPG), in Python Tkinter. The MCVE code below works: using lazy loading: it reloads 30 new ...
Basj's user avatar
  • 47.5k
0 votes
1 answer
76 views

I'm using my DDA algorithm for tile based collision detection so that high speed objects don't clip through collisions. The issue is the DDA algorithm I've written is returning invalid responses in ...
Ico Twilight's user avatar
0 votes
1 answer
54 views

When trying to create the illusion of movement with a tiled background image, I noticed that the image gets cut off when I shift it. This happens because the offset moves parts of the image outside of ...
Mango's user avatar
  • 103
1 vote
0 answers
101 views

In Sequoia 15.1.1, is there a way to edit the delay when dragging windows to the top to full screen them? When I drag to the sides for 1/2 screen it's close to instant to snap, but when I drag to the ...
Miles's user avatar
  • 19
0 votes
0 answers
209 views

i have made an enemy that uses astargrid2d to move and chase the player, however i wanted to make the enemy move to a random tile when it goes to a certain state what i tried to do is to make an if ...
SPONGEBOB  RED YT channel's user avatar
1 vote
1 answer
105 views

I do not fufil to use geom_scatterpie on a ggplot layer made using get_tiles and geom_tile. I always get the following error: Error: ! Problem while converting geom to grob. ℹ Error occurred in the ...
Klone's user avatar
  • 127
1 vote
0 answers
124 views

I'm trying to put tilesets on a tilemap using autotiling, and I have configured the terrain using the following schema: But it's not working as it's suppose to, for example, the diagonal It was ...
Nevinimore's user avatar
1 vote
0 answers
59 views

I want to implement np.tile(a[:,0], (len(b), 1)) in cpp xtensor and I got to the following line, with a xarray<float>(N,21) and b xarray<float>(M,21). xt::xarray<float> res = xt::...
las's user avatar
  • 11
-2 votes
2 answers
333 views

am trying to achieve something like this but i always endup tiles are not rendering when reaching to boundries , it should be drawing 200x200 map how ever it only show 17x17 the game am building is ...
Majed Faraj's user avatar
0 votes
0 answers
74 views

I want to make a maze in Unity, so I use the Tilemap tool. I created 1 sprite for the path tile and an other sprite for the wall tile. Each sprite is 50x50 pixels, and the outline in the wall sprite ...
Simon Naulet's user avatar
1 vote
1 answer
96 views

Im trying to tile a plane in SVG, but unfortunatley i cant use css3 perspective as its buggy in safari. I tried skewX with a fixed perspective tile. It kind of works, but i think the maths is wrong? ...
slyi's user avatar
  • 15
2 votes
1 answer
803 views

I'm trying out game programming in Godot, and working on an isometric 2D game. I'm trying to add ramps and elevation, and have run into a problem. Elevation works, fine, but the clickable area for ...
CalKyanite's user avatar
0 votes
1 answer
792 views

I've been trying to set the color of a tile based on a color in a texture. The texture's size is equivalent to the size of the tilemap, where each pixel represents one tile. I need this info because I ...
Knight Steele's user avatar
-1 votes
1 answer
176 views

I want to build some levels (rooms) for my game but i didn't make tile map yet. I want to build my level using placeholder images and when i make tile map i want to replace placeholders with normal ...
Дмитрий Наседкин's user avatar
-1 votes
1 answer
78 views

Following this question, Multiple values in one tile with geom_tile and matrix plot, I'd like the tile attributes in agreement_num to be symmetrical, i.e. for the reverse pair combination, I'd like to ...
MoonS's user avatar
  • 185
0 votes
0 answers
337 views

everyone, I would like some help to identify if the chart model for representing linkage disequilibrium can be created with ggplot2. Something like in this link: https://www.researchgate.net/...
Mateus Piza's user avatar
-1 votes
1 answer
248 views

I am working in PostgreSQL/PostGIS and could you please explain me how I can return an array or json object data in the tiles using ST_AsMVT function. Right now I am using GeoJSON to return an array ...
JuniorLittle's user avatar
1 vote
0 answers
118 views

I'm trying to achieve a smooth transitioning effect on adjacent tiles, and I can't find a solution to this problem. How can I make it so they blend together? This asset accomplishes it well, but I ...
ioslmlaut's user avatar
1 vote
1 answer
75 views

Could you identify a bug in my code and explain why, when I use int((mouse_x + scroll_x) // (tw / MAX_COL)), int((mouse_y // th / MAX_ROW)) and hover over some tile, it consistently prints incorrect ...
r'ouster's user avatar
0 votes
0 answers
162 views

I would like to use tiles in a size of 1024x1024 px. When I open the map and display it in Leaflet, it does not load all the required tiles at different zoom levels. Here is a small example: As you ...
dba12's user avatar
  • 1
-1 votes
1 answer
61 views

No matter what i did the result is always the same. Im not very good with this type of programming. Can someone please help me. The solution is always optimal but the results are the same. Thank you. ...
Murat Cam's user avatar
1 vote
2 answers
54 views

I am creating a 2D TileMap.I am using integers to determine tile type. I wanted to turn every grass tile(4) that neighbours at least one ocean tile(3) in to sand(1). public void geography() { ...
Hakan Polat's user avatar
2 votes
0 answers
139 views

I have 26 hexagonal tiles. Each tile has 6 different edges. I have an unbounded hexagonal grid into which I can place these tiles, with tile rotation allowed. When a tile is placed next to another ...
yaron's user avatar
  • 21
0 votes
2 answers
72 views

I am creating a 2d tile map with a method called generateMap.There is an array called map which keeps what tile will be on x and y locations.There are only 4 types of tiles and they are represented in ...
Hakan Polat's user avatar
-1 votes
1 answer
297 views

I have a tile map with 3D tiles which is facing according to the tile rule. On each tile individually there is a box collider and they are marked as static objects for the occlusion culling. My player ...
Errant Wanderer's user avatar
1 vote
5 answers
307 views

I have many different PNG images all with the same size (142x163). These are badges for students. You can see three examples below, but there are more of them. I would like to create a single large ...
PFB's user avatar
  • 167
0 votes
1 answer
1k views

I'm trying to create a checkerboard alternating tile in Unity, but creating it by hand is time-consuming and cumbersome. I tried creating a rule tile to achieve the checkered effect, but it hasn't ...
Phillip Zoghbi's user avatar
0 votes
1 answer
40 views

I am creating a multi-dimension numpy matrix like this: a = np.array([255, 0]) mins_and_maxes = np.tile(a, [9, 2, 43]) I'm expecting mins_and_maxes to be a 4-D array with ...
Paul Reiners's user avatar
  • 7,944
0 votes
2 answers
129 views

When I build my Flutter project in release on iOS, when a ListTile appears inside the ListView I get a grey container instead of the actual listTile. I suspect it has to do with the size of the ...
MarsMan's user avatar
  • 21
2 votes
1 answer
992 views

even thought I have 25 years experience with multiple backend dev languages, I'm brand new to Android and Wear OS. I'm finding it difficult to understand how to build a simple Tile and/or Complication....
kimosavi's user avatar
  • 111
0 votes
1 answer
904 views

The WMSTile overlay always loads all tiled images, instead of one. There is no option to load a single tile. One of the features I must implement is a heatmap of objects on the map. Bellow are the ...
Rok Amon's user avatar
-1 votes
1 answer
105 views

What I'm trying to do is to take a list like this: ['WS','SB'...] And write a python program that will produce an output like this for each string in the list: ['WWWW','WWWS','WWSS','WSSS','SSSS','...
joelatina's user avatar
0 votes
1 answer
35 views

I have a character which can do an attack on grid that always covers 3 tiles and those tiles' position should depend on the position of the character. I want to know if there is a easier/non-...
FlamesWillBurst's user avatar
0 votes
0 answers
56 views

I'm not able to set openweather api tiles on openstreet map, I don't want to use google map if any other map available outside google map please suggest. I want to load different types of openweather ...
VishaL RaJpuT's user avatar
0 votes
0 answers
121 views

I cannot find the right offset to get the tile that is selected on a simulated fake grid. I draw a grid on a texture (monogame renderTarget) that I offset in the center : GRID_CENTER_X = (...
Sanchez Milo's user avatar
3 votes
1 answer
977 views

I'm developing an app and the main use-case is based on the activation/deactivation of its quick settings tile (the swipe down menu buttons). I don't know how to force the inclusion of the app's tile ...
Daniel M.'s user avatar
  • 305
-1 votes
1 answer
214 views

I am trying to create a game using tilemap. Walls and background are not enough for me, what can I create using tiles. I need doors, coins and similar interactive tiles. That can perform actions and / ...
Cixo's user avatar
  • 13
1 vote
1 answer
171 views

Im trying to make a terraria/papercraft like game, and i've been using tiled for the map, and i've wanted to edit the world(break, destroy blocks) and i've looked at this tutorial https://medium.com/@...
Vatsa Pandey's user avatar
0 votes
1 answer
491 views

In my application we have a Tile in the QuickSettings of Android. It is a toggleable Tile. It was working fine in SDK 30, until I updated the SDK to 31. I read the documentation and the changes in ...
n3mo's user avatar
  • 779
1 vote
1 answer
519 views

I'm going through the Tiles Codelab: https://developer.android.com/codelabs/wear-tiles I want to use drawables instead of url in the tile layout. i replace the url with drawable (for example: "R....
Paolo Lotti's user avatar
-2 votes
1 answer
127 views

I have a tile FBX I designed that you can see down below. The goal of this tile was so that, like in other engines, I could have it tile itself when made larger rather than copying and pasting each ...
Aarav Dave's user avatar
1 vote
1 answer
425 views

I made a map for my Minetest Game I play. The project is here : https://github.com/amelaye/aiwMapping I created the map with the Python script gdal2tiles, like this : ./gdal2tiles.py -l -p raster -z 0-...
Amelie's user avatar
  • 516
-1 votes
1 answer
419 views

I'm working on a game in Phaser 3, and need to be able to change the collision width and height of the wall tiles to something other than the width of the images, but I can't find anything that doesn'...
MrToenails's user avatar

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