58 questions
0
votes
0
answers
32
views
Using Ironsource rewarded video together with No Ads Purchase in unity
I have a rewarded video ad which one can choose to watch for additional resources. I also have a no-ads purchase to remove all ads from the app. This purchase should also remove the need to watch the ...
1
vote
1
answer
65
views
AdMob mediated networks show no impressions (but get requested)
Some of my mediated networks get requested often by AdMob but don't generate a single valid impressions. All code is up-to-date and adapter versions too.
Unity, IronSource, InMobi get thousands of ...
1
vote
1
answer
499
views
Ironsource LevelPlay Unity DemoProject always Ads are not available for rewarded and Interstitial Android build
A fresh new project
I imported the LevelPlay package 8.2.0
gradle.properties added
android.useAndroidX=true
android.enableJetifier=true
Otherwise it fails to build
MobilDependencyResolver resolved ...
1
vote
1
answer
822
views
Unity LevelPlay - Could not find com.ironsource.adapters:unityadsadapter
Installed Unity levelPlay Ad Mediation via Package Manager into an empty project. Using 2022.3.34f1. Got totally headache. Even in an empty project, building into an Android device not working ...
1
vote
0
answers
194
views
expiration time for ad units in max applovin, ironsource and unity monetisation?
does anyone has any idea on what the expiration of the ad unit would be? I was able to find for GAM, but not ironsource, max and unity monetisation.
I scourged through the documentation, but unable to ...
1
vote
1
answer
389
views
IronSource banner loading shows "empty waterfall"
Using IronSource mediation loading a banner fails with error empty waterfall.
SDK intitialization itself finishes successfully.
BannerDelegate didFailToLoadWithError(_:)Optional(Error Domain= Code=606 ...
0
votes
0
answers
195
views
Crash Issue in android build using unity
We are currently facing huge crash issue in android build using unity version 2022..3.18f, We are some other plugin,
Game Analytics
Iron Source
Google Play Service
Radio Pro
Voxel Busters for in - ...
0
votes
1
answer
498
views
When installing Levelplay, the Android Resolver gets stuck at 100% for hours and never completes
Following this video https://www.youtube.com/watch?v=sU5njx1jn8w and others, when I try to install admob for levelplay the Android Resolver runs for hours and never completes even though it shows 100%....
0
votes
1
answer
415
views
IronSource Mediation: AdColony adapter called Fyber now and is not found
Adding AdColony (refered to Digital Turbine in IronSource documentation) as mediation network shows Fyber as Adapter to add to build.gradle.
// Add Fyber Network (Adapter only)
implementation 'com....
2
votes
0
answers
404
views
google play console ads permission in manifest file problem
Recently, I integrated IronSource ads sdk into my unity game and after building and uploading to google play console, a warning occured: "Your advertising ID declaration in Play Console says that ...
0
votes
0
answers
316
views
Unity IronSource build errors
I have implemented IronSource SDK to my game project. Whenever I try it on any of my project, I got the namespace error that I have mentioned above.Global namespace error
This is awkward because the ...
2
votes
1
answer
1k
views
How to use Google Admob's UMP result for other ad networks in Unity?
Following the Unity Messaging Platform docs to surface a popup asking users for consent, my code looks something like this:
void Start()
{
ConsentRequestParameters request = new ...
0
votes
1
answer
300
views
IronSource Banner Ad in Android Jetpack Compose
I have found a similar question asked which was answered for AdMob, but has no examples for ironSource or Unity LevelPlay ads.
For AdMob:
AndroidView(
modifier = modifier.fillMaxWidth(),
...
0
votes
1
answer
610
views
CTA method in playable ad for Mintegral platform
I made a playable ad and now i want to make a build for Mintegral platform. As the whole point of playable ad is to redirect user to store, i need to implement a CTA (call to action) method, that will ...
0
votes
1
answer
117
views
IronSource proguard obfuscation rules
There is an app with IronSource integration. APK release version build, install and use is absolutely fine. But when I build AAB file, upload it to Google Play console and install it on device, it ...
3
votes
4
answers
2k
views
Monetization Manager - App URL has already been claimed"
I previously had a property and a linked Android app in my Monetization Manager account, but I removed it due to a problem. Now I created a new property in this same Monetization Manager account. When ...
1
vote
0
answers
2k
views
I'm currently facing an issue with IronSource integration in my app
I'm currently facing an issue with IronSource integration in my app. Both the rewarded videos and banners from Unity Ads, which are integrated through IronSource mediation, are not working properly. I ...
1
vote
1
answer
256
views
Project still references Unity Ads after conversion to IronSource and deletion of package
I've converted a Unity project from legacy Unity Ads to IronSource (with a Unity Ads adapter). However, Google Play still says the app references Unity Ads. I've verified that the Legacy Unity Ads ...
1
vote
0
answers
1k
views
Issue with displaying rewarded ads in my Android app
I'm facing an issue with displaying rewarded ads in my Android app using the ironSource SDK. When I try to show a rewarded video, I'm getting the following error message: "API: showRewardedVideo ...
1
vote
0
answers
263
views
Implemention Ironsource to Flitter
I am using Ironsource in flutter Here
ironsource_mediation: 1.1.0 google_mobile_ads: 2.3.0
buld.gradle(app):
implementation 'com.google.android.gms:play-services-ads-identifier:18.0.1'
implementation ...
1
vote
0
answers
502
views
"615" error code from IronSource banner ads
IronSource banner ads getting. 615 - the server response does not contain banner data is there i am missing something,
check with default testing ironsource_key it's working, also checking by adding ...
1
vote
0
answers
264
views
Adding an ad service to Admob mediation
I am using Admob in my React Native mobile app. My application has risen very quickly and my ad revenues have increased. Today I received a notification saying "Ad serving is limited". That'...
-1
votes
1
answer
1k
views
How to initialize Unity LevelPlay ads?
I'm implementing ads with Unity LevelPlay.
I followed everything in the documentation and installed these adapters:
ironSource 7.2.6
UnityAds 4.3.29.1
When I test on device, I have two different ...
2
votes
1
answer
678
views
UNITY iPhone game crashes after watching IronSource Ads
I am using IronSource for ads. After showing 3-4 ads on iPhone, game crashes because memory increases fast (on iPhone 7 - got 1.3 GB of RAM, and then crashed).
error from xcode - UnityGfxDeviceWorker (...
0
votes
0
answers
575
views
How To Use IronSource Ad Banner As Widget?
The official IronSource library for flutter gives developers the banner usage like this,
final size = IronSourceBannerSize.BANNER;
size.isAdaptive = true; // Adaptive Banner
IronSource.loadBanner(
...
-2
votes
1
answer
249
views
How can I show ironSource Interstitial ads on RecylerView Item clicked
How can I show ironSource Interstitial ads on RecylerView Item clicked
3
votes
0
answers
665
views
Unity Facebook error: Send the Advertiser Tracking Enabled flag
I have Facebook SDK in my Unity project, my game is approved on AppStore and Facebook showed me an error that I am not sending the Advertiser Tracking Enabled Flag. I went through their documentation ...
0
votes
3
answers
206
views
NullPointerException on primitive boolean property
I am trying to fix a bug that crash an app that I published to the Google Play store.
The crash stack trace from the Google Play console:
java.lang.NullPointerException:
at com.myApp.Advertising....
0
votes
1
answer
2k
views
Caused by: org.gradle.internal.resolve.ModuleVersionResolveException: Could not resolve com.ironsource.sdk:mediationsdk:7.2.2.1
I am trying to add the ironsource adapter in the android app. While trying to add the app, I am getting the following errors.
I am using the following versions
implementation 'com.applovin:applovin-...
0
votes
1
answer
1k
views
Some conflicting dependencies were found. Unity Mediation Using Adapters
I recieve the following warning after I install either Admob or IronSource adapters in the mediation configure window:Warning
If I only install the Admob adapter, I only get conflict warnings, but the ...
1
vote
0
answers
215
views
personalisation show interstitial ads "ironsource" to activity
personalisation show interstitial ads "ironsource" to activity
I tried a lot to add the "irounsource" interstitial with this code "IronSource.showInterstitial();" But ...
1
vote
0
answers
218
views
Display a landscape ad through IronSource in Unity
So, I'm creating an app that is locked to landscape view. I'm looking to have ads play at specific times, such as after completing a few levels or the player dies too many times.
These ads should be ...
1
vote
1
answer
1k
views
Expo FB Audience Network Ad Mediation with IronSource / MAX-AppLovin
I am using Expo and managed to show FB Audience Network Ad with below code. But FB now require ad bidding so I need to add at least one more advertising network, preferably IronSource or MAX/AppLovin. ...
1
vote
0
answers
134
views
how to increase ecpm in any ad network?
One year ago I had uploaded one app on the play store and that had good ecpm. after a few months my app was rejected. after that, I make the same app again but change the project and copy that app ...
0
votes
1
answer
935
views
How can i give reward to users on IronSource Rewarded Video?
I have two scenes in my project. There is only one award-winning video for each scene.
In first scene, Everthing is okey, but if you come to second scene to first scene, i can't give reward to users ...
2
votes
1
answer
498
views
com.ironsource.sdk.controller.IronSourceWebView$JSInterface Unresolved class name
I'm trying to integrate ironSource SDK, but unfortunaly I get Unresolved class name error on com.ironsource.sdk.controller.IronSourceWebView$JSInterface while trying to apply the code to ProGuard ...
0
votes
1
answer
1k
views
Flutter - iron source can't load banner - loadBanner already called and still in progress
i am using this iron source plugin
error :
E/ironSourceSDK: API(30848): L a - can't load banner - loadBanner already called and still in progress
and i show my banner like this
...
0
votes
2
answers
3k
views
Ironsource Banner Only Showing In main Activity and in other activities after implementation not showing
I have Implemented Ironsouce banner in all activity with below method but its only work in main activity and in other activities show error message
API: Multiple calls to init without ad units are ...
0
votes
1
answer
57
views
I'm getting duplicate results because nodejs judges it as a send failure before even sending a 200 response
When the app participates in a reward event, the reward server sends the result to the app server. If there is no 200 response, the reward company server repeatedly sends the result for a certain ...
-2
votes
1
answer
115
views
Converting Java code to Kotlin for ironsource reward video listener
ı need help with converting Java code to Kotlin. It is specifically for rewardVideoListener section of ironsource. Can you help me? Autoconverting didn't start unfortunately. Looked for an answer in ...
13
votes
2
answers
4k
views
ironsource ads not loading "empty waterfall"
I am trying IronSource Ad network mediation with Facebook bidding. I am trying banner and interstitial ad. But I am getting this error : "Empty waterfall" every time I am trying to load the ...
1
vote
1
answer
1k
views
Ironsource banner stops showing after onResume()
I'm trying to permanently display an ironsource banner and it shows nicely the first time it's initiated and told to load.
But after a onResume() happens in my app for whatever reason, it disappears, ...
1
vote
2
answers
4k
views
How to set SetAdvertiserTrackingEnabled with IronSource Unity?
I am implementing IronSource Facebook Audience Network mediation for a Unity game. In the docs it mentions setting SetAdvertiserTrackingEnabled in step 9. Sorry if this sounds stupid, but how do I do ...
0
votes
1
answer
3k
views
Unity IronSource Ads iOS error on intialization
I'm trying to integrate IronSource ads into my Unity Project. When I build my app, open it in XCode and run it on my iPhone 6s for testing, I get a message telling me that the IronSource API hasn't ...
1
vote
3
answers
2k
views
Can't build APK in Unity after trying to integrate AdMob (IronSource)
Integrating the IronSource plugin (v7.0.4.1) doesn't cause any issues. I know this because I am still able to build an APK successfully after installing it. Integrating some of the adapters such as ...
2
votes
1
answer
2k
views
how can use GDPR consent in the advertising networks such as AdMob, Vungle, Ironsource, and Applovin?
The GDPR requires a legal basis for data processing. after using com.google.android.ads.consent:consent-library
to show consent in the Android app, how can use GDPR consent in the advertising networks ...
0
votes
1
answer
963
views
How can I track that the user closed the rewarded video without watching it to the end? (IronSource)
I am using IronSource and cannot see how I can track that the user closed the rewarded video without watching it to the end. I need this for analytics, I have to send an event in the case when the ...
0
votes
0
answers
396
views
Need some assistance around Applovin's MAX & Ironsource's LevelPlay for In-App bidding
I'd like some guidance to get started, in terms of the documentation. I can't find an implementation guide as such. Been beating around the bush for couple of days in finding the best out of these 2. ...
0
votes
1
answer
712
views
ironSource - How to activate a banner ad unit in an existing application
I created an application in ironSource and activated the ad units "Rewarded Video" and "Interstitial".
ironSource
Now I want to activate the "Banner" ad unit for this existing application, but ...
1
vote
2
answers
9k
views
How to fix bug in Ironsource Unity SDK on iOS
I'm making a game in Unity for mobile.
I'm using Ironsource as an ad mediator. Ive added the SDK to my project and its working on Android.
If I switch build targets to iOS I get a compiler error..
...