Skip to main content
Filter by
Sorted by
Tagged with
0 votes
0 answers
32 views

I have a rewarded video ad which one can choose to watch for additional resources. I also have a no-ads purchase to remove all ads from the app. This purchase should also remove the need to watch the ...
Tzumi's user avatar
  • 11
1 vote
1 answer
65 views

Some of my mediated networks get requested often by AdMob but don't generate a single valid impressions. All code is up-to-date and adapter versions too. Unity, IronSource, InMobi get thousands of ...
S. Gissel's user avatar
  • 2,761
1 vote
1 answer
498 views

A fresh new project I imported the LevelPlay package 8.2.0 gradle.properties added android.useAndroidX=true android.enableJetifier=true Otherwise it fails to build MobilDependencyResolver resolved ...
Slim Hidri's user avatar
1 vote
1 answer
822 views

Installed Unity levelPlay Ad Mediation via Package Manager into an empty project. Using 2022.3.34f1. Got totally headache. Even in an empty project, building into an Android device not working ...
Ali Avcı's user avatar
  • 1,321
1 vote
0 answers
194 views

does anyone has any idea on what the expiration of the ad unit would be? I was able to find for GAM, but not ironsource, max and unity monetisation. I scourged through the documentation, but unable to ...
Saurabh Lokhande's user avatar
1 vote
1 answer
389 views

Using IronSource mediation loading a banner fails with error empty waterfall. SDK intitialization itself finishes successfully. BannerDelegate didFailToLoadWithError(_:)Optional(Error Domain= Code=606 ...
S. Gissel's user avatar
  • 2,761
0 votes
0 answers
195 views

We are currently facing huge crash issue in android build using unity version 2022..3.18f, We are some other plugin, Game Analytics Iron Source Google Play Service Radio Pro Voxel Busters for in - ...
Karthick's user avatar
0 votes
1 answer
498 views

Following this video https://www.youtube.com/watch?v=sU5njx1jn8w and others, when I try to install admob for levelplay the Android Resolver runs for hours and never completes even though it shows 100%....
themichaelscott's user avatar
0 votes
1 answer
415 views

Adding AdColony (refered to Digital Turbine in IronSource documentation) as mediation network shows Fyber as Adapter to add to build.gradle. // Add Fyber Network (Adapter only) implementation 'com....
S. Gissel's user avatar
  • 2,761
2 votes
0 answers
404 views

Recently, I integrated IronSource ads sdk into my unity game and after building and uploading to google play console, a warning occured: "Your advertising ID declaration in Play Console says that ...
wjenqnonm2938's user avatar
0 votes
0 answers
316 views

I have implemented IronSource SDK to my game project. Whenever I try it on any of my project, I got the namespace error that I have mentioned above.Global namespace error This is awkward because the ...
Abdullah Seçgeler's user avatar
2 votes
1 answer
1k views

Following the Unity Messaging Platform docs to surface a popup asking users for consent, my code looks something like this: void Start() { ConsentRequestParameters request = new ...
Dr-Bracket's user avatar
  • 5,714
0 votes
1 answer
300 views

I have found a similar question asked which was answered for AdMob, but has no examples for ironSource or Unity LevelPlay ads. For AdMob: AndroidView( modifier = modifier.fillMaxWidth(), ...
ddxv's user avatar
  • 141
0 votes
1 answer
610 views

I made a playable ad and now i want to make a build for Mintegral platform. As the whole point of playable ad is to redirect user to store, i need to implement a CTA (call to action) method, that will ...
Ratio's user avatar
  • 1
0 votes
1 answer
117 views

There is an app with IronSource integration. APK release version build, install and use is absolutely fine. But when I build AAB file, upload it to Google Play console and install it on device, it ...
ilya_kas's user avatar
  • 179
3 votes
4 answers
2k views

I previously had a property and a linked Android app in my Monetization Manager account, but I removed it due to a problem. Now I created a new property in this same Monetization Manager account. When ...
Shubham Vernekar's user avatar
1 vote
0 answers
2k views

I'm currently facing an issue with IronSource integration in my app. Both the rewarded videos and banners from Unity Ads, which are integrated through IronSource mediation, are not working properly. I ...
Bobby Bobbyfly's user avatar
1 vote
1 answer
256 views

I've converted a Unity project from legacy Unity Ads to IronSource (with a Unity Ads adapter). However, Google Play still says the app references Unity Ads. I've verified that the Legacy Unity Ads ...
David Tootill's user avatar
1 vote
0 answers
1k views

I'm facing an issue with displaying rewarded ads in my Android app using the ironSource SDK. When I try to show a rewarded video, I'm getting the following error message: "API: showRewardedVideo ...
prog 's user avatar
  • 11
1 vote
0 answers
263 views

I am using Ironsource in flutter Here ironsource_mediation: 1.1.0 google_mobile_ads: 2.3.0 buld.gradle(app): implementation 'com.google.android.gms:play-services-ads-identifier:18.0.1' implementation ...
Vahit Behrouz's user avatar
1 vote
0 answers
502 views

IronSource banner ads getting. 615 - the server response does not contain banner data is there i am missing something, check with default testing ironsource_key it's working, also checking by adding ...
Gaurav Mandlik's user avatar
1 vote
0 answers
264 views

I am using Admob in my React Native mobile app. My application has risen very quickly and my ad revenues have increased. Today I received a notification saying "Ad serving is limited". That'...
Nemesis's user avatar
  • 361
-1 votes
1 answer
1k views

I'm implementing ads with Unity LevelPlay. I followed everything in the documentation and installed these adapters: ironSource 7.2.6 UnityAds 4.3.29.1 When I test on device, I have two different ...
dogiordano's user avatar
2 votes
1 answer
678 views

I am using IronSource for ads. After showing 3-4 ads on iPhone, game crashes because memory increases fast (on iPhone 7 - got 1.3 GB of RAM, and then crashed). error from xcode - UnityGfxDeviceWorker (...
Dumitru Iordachi's user avatar
0 votes
0 answers
575 views

The official IronSource library for flutter gives developers the banner usage like this, final size = IronSourceBannerSize.BANNER; size.isAdaptive = true; // Adaptive Banner IronSource.loadBanner( ...
blackkara's user avatar
  • 5,092
-2 votes
1 answer
249 views

How can I show ironSource Interstitial ads on RecylerView Item clicked
ManavPatni's user avatar
3 votes
0 answers
665 views

I have Facebook SDK in my Unity project, my game is approved on AppStore and Facebook showed me an error that I am not sending the Advertiser Tracking Enabled Flag. I went through their documentation ...
Gaina Roman's user avatar
0 votes
3 answers
206 views

I am trying to fix a bug that crash an app that I published to the Google Play store. The crash stack trace from the Google Play console: java.lang.NullPointerException: at com.myApp.Advertising....
edunanami's user avatar
0 votes
1 answer
2k views

I am trying to add the ironsource adapter in the android app. While trying to add the app, I am getting the following errors. I am using the following versions implementation 'com.applovin:applovin-...
sejn's user avatar
  • 2,834
0 votes
1 answer
1k views

I recieve the following warning after I install either Admob or IronSource adapters in the mediation configure window:Warning If I only install the Admob adapter, I only get conflict warnings, but the ...
lermand7's user avatar
1 vote
0 answers
215 views

personalisation show interstitial ads "ironsource" to activity I tried a lot to add the "irounsource" interstitial with this code "IronSource.showInterstitial();" But ...
mimo kiko's user avatar
1 vote
0 answers
218 views

So, I'm creating an app that is locked to landscape view. I'm looking to have ads play at specific times, such as after completing a few levels or the player dies too many times. These ads should be ...
Tyler Jay's user avatar
1 vote
1 answer
1k views

I am using Expo and managed to show FB Audience Network Ad with below code. But FB now require ad bidding so I need to add at least one more advertising network, preferably IronSource or MAX/AppLovin. ...
Rachel's user avatar
  • 61
1 vote
0 answers
134 views

One year ago I had uploaded one app on the play store and that had good ecpm. after a few months my app was rejected. after that, I make the same app again but change the project and copy that app ...
ZIBRAN KHAN's user avatar
0 votes
1 answer
935 views

I have two scenes in my project. There is only one award-winning video for each scene. In first scene, Everthing is okey, but if you come to second scene to first scene, i can't give reward to users ...
Tayfun Korkmaz's user avatar
2 votes
1 answer
498 views

I'm trying to integrate ironSource SDK, but unfortunaly I get Unresolved class name error on com.ironsource.sdk.controller.IronSourceWebView$JSInterface while trying to apply the code to ProGuard ...
PCKing's user avatar
  • 145
0 votes
1 answer
1k views

i am using this iron source plugin error : E/ironSourceSDK: API(30848): L a - can't load banner - loadBanner already called and still in progress and i show my banner like this ...
Radiant Developers's user avatar
0 votes
2 answers
3k views

I have Implemented Ironsouce banner in all activity with below method but its only work in main activity and in other activities show error message  API: Multiple calls to init without ad units are ...
Ejaz Malik's user avatar
0 votes
1 answer
57 views

When the app participates in a reward event, the reward server sends the result to the app server. If there is no 200 response, the reward company server repeatedly sends the result for a certain ...
peterbbong's user avatar
-2 votes
1 answer
115 views

ı need help with converting Java code to Kotlin. It is specifically for rewardVideoListener section of ironsource. Can you help me? Autoconverting didn't start unfortunately. Looked for an answer in ...
Serdar Çivi's user avatar
13 votes
2 answers
4k views

I am trying IronSource Ad network mediation with Facebook bidding. I am trying banner and interstitial ad. But I am getting this error : "Empty waterfall" every time I am trying to load the ...
AhmedAliBhatti's user avatar
1 vote
1 answer
1k views

I'm trying to permanently display an ironsource banner and it shows nicely the first time it's initiated and told to load. But after a onResume() happens in my app for whatever reason, it disappears, ...
user2638180's user avatar
  • 1,033
1 vote
2 answers
4k views

I am implementing IronSource Facebook Audience Network mediation for a Unity game. In the docs it mentions setting SetAdvertiserTrackingEnabled in step 9. Sorry if this sounds stupid, but how do I do ...
threedollarbill's user avatar
0 votes
1 answer
3k views

I'm trying to integrate IronSource ads into my Unity Project. When I build my app, open it in XCode and run it on my iPhone 6s for testing, I get a message telling me that the IronSource API hasn't ...
Gamedisigner1328's user avatar
1 vote
3 answers
2k views

Integrating the IronSource plugin (v7.0.4.1) doesn't cause any issues. I know this because I am still able to build an APK successfully after installing it. Integrating some of the adapters such as ...
threedollarbill's user avatar
2 votes
1 answer
2k views

The GDPR requires a legal basis for data processing. after using com.google.android.ads.consent:consent-library to show consent in the Android app, how can use GDPR consent in the advertising networks ...
Naser Karimi's user avatar
0 votes
1 answer
963 views

I am using IronSource and cannot see how I can track that the user closed the rewarded video without watching it to the end. I need this for analytics, I have to send an event in the case when the ...
dmitrypuris's user avatar
0 votes
0 answers
396 views

I'd like some guidance to get started, in terms of the documentation. I can't find an implementation guide as such. Been beating around the bush for couple of days in finding the best out of these 2. ...
Adrian Karr's user avatar
0 votes
1 answer
712 views

I created an application in ironSource and activated the ad units "Rewarded Video" and "Interstitial". ironSource Now I want to activate the "Banner" ad unit for this existing application, but ...
Vlad K's user avatar
  • 1
1 vote
2 answers
9k views

I'm making a game in Unity for mobile. I'm using Ironsource as an ad mediator. Ive added the SDK to my project and its working on Android. If I switch build targets to iOS I get a compiler error.. ...
Guye Incognito's user avatar