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2 votes
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77 views

I’m currently developing a Full Motion Video (FMV) game which, by its nature, contains a very large number of video and audio clips. I’ve encountered a critical issue that only appears in the built ...
İsmail Seçkin's user avatar
0 votes
0 answers
51 views

I have registered a callback to get errors that looks like this and I am trying to get the name of the callbackInfo.instance to debug it but callbackInfo.instancetype is a ERRORCALLBACK_INSTANCETYPE....
Imapler's user avatar
  • 1,430
1 vote
0 answers
62 views

I'm using FMOD Studio with banks in my project, and I've encountered an issue when pausing and resuming audio. I load my audio as a bank event (i.e., an FMOD Studio Event Instance) and use the ...
Pyr0Guy's user avatar
  • 57
0 votes
1 answer
49 views

I am using fmod library in my Android app to filter sound. There is a crash in GP console and I can't reproduce it on my device. Here is the backtrace: JNI DETECTED ERROR IN APPLICATION: java_object ==...
filipst's user avatar
  • 1,573
0 votes
0 answers
77 views

I encountered a problem that when changing the value of a parameter through the code, nothing happens. The parameter stops changing after the player moves to another scene. Here is the script that ...
Dexport's user avatar
0 votes
1 answer
33 views

I'm conducting research comparing 3D audio capabilities between FMOD and Wwise, specifically focusing on sound localization and spatialization accuracy. However, I couldn't find any information in the ...
IgorewKa's user avatar
0 votes
1 answer
67 views

Yesterday I decided to export my game (on which I'm currently working) to Android. I'm using Monogame for development and also integrated FMOD API (both Core and Studio) using C# wrapper which comes ...
Code Watermelon's user avatar
1 vote
1 answer
98 views

I've been struggling to compile my program using FMOD on VS Code. I'm quite new to compiling using something else than Visual Studio's default compiler, so linking with other file formats has been a ...
Alexandre Dansereau's user avatar
0 votes
0 answers
40 views

I'm trying to make sounds, using FMod. I made a class using FMod, let's say it 'Sound class'. And error occurs when I make a pointer of Sound class. I found that error occurs when I allocate Sound ...
MC Smile's user avatar
0 votes
0 answers
83 views

I made an example that works on desktop when I build it to EXE but crashes when I run APK on smartphone. I use 2.02.16 API version, JDK 17, NDK 22, Qt 6.2.4, and Redmi 4x (Android 7) Settings: QT ...
8Observer8's user avatar
  • 1,212
0 votes
3 answers
243 views

I started using FMOD and Mathf.Lerp to create a sound engine for my game in Unity. I'm using the examples in documents/Fmod VEHICLE and using custom physics for my car. When I run the game the audio ...
M0ajod's user avatar
  • 1
2 votes
0 answers
366 views

I developed an Android app that plays audio, and I need that sound to be able to be played in Android Auto (AA). At the moment, my app only plays the sound through the Android device. Testing with the ...
rdbg.03's user avatar
  • 21
2 votes
1 answer
497 views

I've got this code within an IEnumerator, and it's working perfectly well if I use a properly formatted wav file. But the files I'm loading are user-submitted, so I want to handle improperly formatted ...
Cassandra Gelvin's user avatar
2 votes
0 answers
670 views

I'm making a Unity game and in the Editor all audio clips play fine. However, when I try to play them from builds I get this error: Error: Cannot create FMOD::Sound instance for clip "Variation ...
Bert Haddad's user avatar
0 votes
1 answer
586 views

I'm currently trying to develop my first mini game (a VR musical experience). I'm trying to have the value of a slider control an FMOD parameter, but nothing happens. Plus the function does not show ...
newdevnoob's user avatar
0 votes
1 answer
450 views

Is there a way to decompress sound files using the FMOD library in c++? I'm developing a sound editor, using the FMOD Engine library, but I got to the problem with compressed audio files, specifically ...
Mascor's user avatar
  • 1
0 votes
2 answers
39 views

So I'm creating a game in unity and I want the music to change when the player picks up different items eg a coin, bread, etc. But I'm not sure where I would get started with that does anyone have ...
myzeze's user avatar
  • 21
1 vote
3 answers
394 views

Should I change something in written code? Compiler says that everything is right — no errors or warnings. You are building a new home and you have calculated exactly how much cement you need for the ...
Andrej Bijelić's user avatar
0 votes
1 answer
483 views

I'm attempting to bring FMOD Core 2.02 into my Monogame 3.8 project using the dll's and C# wrappers (which appear to be auto-generated from the C++). I've set the .dll's to Copy to the output ...
bbbppp's user avatar
  • 100
0 votes
1 answer
54 views

I need to perform operations with very large numbers like: (-8.3802985809867E + 217 x 4.8047258326981E + 215) I am programming in PHP a system to solve matrices of linear equations, but being very ...
Tomas Cuellar Escalona's user avatar
1 vote
0 answers
285 views

I have an application that you can put your own songs and I want it to load them with the FMOD system. I'm trying this and unity closes me FMOD.RESULT result; FMOD.Sound sound1; FMOD.System system; ...
Antonio Portillo's user avatar
0 votes
1 answer
33 views

What is the result of C translation for % operator and fmod() function in machine language? What is it's implementation? For example: Will 61199 % 256 be solved the same way as 61199 % 171?
Fabio Bairros's user avatar
-2 votes
2 answers
313 views

(the problem is caused by me and has been solved ,greetings from the newbie)I apologize to everyone, my function type was integer i just realized it, I opened it because I worked for hours, I have to ...
user15465584's user avatar
0 votes
0 answers
66 views

So I understand that FMOD gives some wacky answers sometimes because its sort of approximate. But even given that I'm struggling to utilize the answers it throws up later-on in the code. For instance, ...
tornadohenry's user avatar
0 votes
1 answer
216 views

FMOD for Unity 2.01.07 (Unity 2019.4.18f1 - running on MacOS Catalina) seems to have broken their FMODStudioSettings class. I can't save in the editor without getting these errors: FMOD: Cleaning up ...
Programmer9000's user avatar
0 votes
1 answer
681 views

I have code that gets a parameter and then sets a parameter. The get works fine, but the set returns ERR_INVALID_PARAM: FMOD.RESULT getResult = FMODManager.GetCurrentMusicInstance()....
Programmer9000's user avatar
1 vote
1 answer
635 views

I'm getting an warning that says ": Loading delay exceeded, sound may play at incorrect time" whenever I try to use the example code from FMOD for Programmer Instrument I thought maybe I ...
Programmer9000's user avatar
0 votes
1 answer
499 views

Is it safe to unload a bank as a means to releasing all related instances? I'm VERY new to FMOD and trying to get my bearings. I play music across scenes in Unity and so I want to know if I should ...
Programmer9000's user avatar
26 votes
3 answers
2k views

fmod(1001.0, 0.0001) is giving 0.00009999999995, which seems like a very low precision (10-5), given the expected result of 0. According to cppreference, fmod() is implementable using remainder(), but ...
rustyx's user avatar
  • 86.4k
4 votes
4 answers
13k views

I have added audio source component in Unity Scene but I am unable to add audio clip in it. It is throwing the following error: Errors during import of AudioClip Assets/sound1.ogg: FSBTool ERROR: The ...
shivank01's user avatar
  • 1,065
0 votes
1 answer
262 views

I was trying to validate if the first floating number could be fully divided by the second floating number and I got something like these: $first = 10.20; // or 5.10, 7.14, 9.18 $second = 1.02; ...
Moktadir Rahman's user avatar
0 votes
1 answer
300 views

I'm trying to split a 16 digits number into digits. Using unsigned long int and % doesn't work because this type of variable only supports numbers smaller than 4.294.967.295. So I adapted the code and ...
O Tal do Juca's user avatar
0 votes
1 answer
250 views

I'm refactoring legacy code to use FMOD Studio EventInstance objects instead of FMOD Designer (FMOD Ex) Event object. The most common case is to have pitch set to 0.0 (i.e. normal pitch) which can be ...
Scam's user avatar
  • 562
7 votes
1 answer
10k views

I'm trying to compile a program that links to the FMOD library in the Eclipse C/C++ IDE. I haven't even included any of the library's headers, I've only added the shared library to the projects ...
小奥利奥's user avatar
0 votes
1 answer
101 views

I got the problem when operating this number on PHP ex: 72 ** 79 % 3337 When i use echo 72 ** 79 % 3337 // Result is int(0) Then i try to split into this one $num = number_format(72 ** 79, 0, '',...
Khoerul Umam's user avatar
1 vote
0 answers
278 views

i use FMOD library in android and i don't know how get output progressbar or fast play/pause/stop sound with effect's like: https://play.google.com/store/apps/details?id=com.baviux.voicechanger&hl=...
Sajjad Akbari's user avatar
-2 votes
1 answer
981 views

I am trying to set up FMOD for Android.I have downloaded a working project for Android Studio from here: https://github.com/WillCoder/Fmod-Sample-3d So whene i run the project those Method cannot be ...
Folio's user avatar
  • 1
1 vote
2 answers
516 views

I want to display the time that has elapsed as music plays in real-time. FMOD's Core API provides Channel::getPosition() function to obtain the current position in milliseconds. I want to update the ...
DS2830's user avatar
  • 203
0 votes
1 answer
400 views

My goal is to check if there is any remainder left when dividing 2 floats, and if there is, give that remainder back to the user. Given the following code, I had expected that fmod(2, 0.2) would be 0,...
Moody's user avatar
  • 833
0 votes
1 answer
109 views

I am creating a simple MP3 player and using the FMOD Core API for managing the audio. I have written a simple program to test the play() function. I have two functions freeSound() and freeSystem() to ...
DS2830's user avatar
  • 203
1 vote
5 answers
170 views

All functions throws undefined reference error. Here's my code: /* terminal mp3 player android requirements: c4droid terminal fmod requires: copy fmod api lowlevel lib armeabi-v7a libs to lib dir ...
Jani Verkkomäki's user avatar
0 votes
1 answer
350 views

I am trying to find the frequency in hertz for every bin in the fft spectrum. Below is my code just adding the fft spectrum values inside a float list. for (int len = 0; len < nyquistLength; ++len)...
Leonidas Antoniou's user avatar
-1 votes
1 answer
494 views

I am trying learn how to create a FMOD event from C# that is visible from the FMOD studio, so that a Audio Engineer I am working with on a hobby project can manage the sound of my entire game without ...
SneakyTactician3's user avatar
2 votes
1 answer
187 views

fmod(floatval("314.6"), floatval("1.3")) => 1.1990408665952E-14 I understand more or less the underlying problem of representing the numbers in binary form and something with IEEE-754. But: How ...
muetzenflo's user avatar
  • 5,770
0 votes
1 answer
1k views

I am creating a simple game on linux in C++ and using FMOD for the sound. I recently downloaded the latest FMOD API however when I try to use it I get an undefined reference error. From what I can see ...
Medynsky's user avatar
  • 169
0 votes
0 answers
59 views

When I pass the path value that contains Korean, 'file not found' error message is output. char songPath[500]; strcpy_s(songPath, sizeof(songPath), MusicBox::getInstance()->container()->...
no name's user avatar
  • 47
2 votes
1 answer
414 views

I am struggling to enable Resonance Audio sound spatialization when using Resonance Audio plugin for FMOD and trying to setup DSPs manually, without FMOD Studio. My code for plugin loading and DSPs' ...
Daniil Dubrovsky's user avatar
1 vote
1 answer
373 views

I'm using GoogleVR Resonance Audio with FMOD Studio and Unity and trying out room effects. The effects of room volumes seem to work fine, but the transition when going in or out of a volume is ...
runevision's user avatar
0 votes
0 answers
133 views

I'm a sound designer working on VR for mobile phone; prototyping on Galaxy S8. We use Unity and Fmod, thus GVR plugins ( formerly resonance-audio ). It is known that GVR bypass group busses in Fmod ...
Guillaume Lavrilleux's user avatar
0 votes
0 answers
356 views

I am use v1.10 low level api on android. I have a question that is save file too slow. It cost 20s+ when I save a mp3/wav file which duration is 20s. Here is my code,please help me find the problem: ...
fm927's user avatar
  • 11

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