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2 votes
0 answers
77 views

I’m currently developing a Full Motion Video (FMV) game which, by its nature, contains a very large number of video and audio clips. I’ve encountered a critical issue that only appears in the built ...
0 votes
0 answers
51 views

I have registered a callback to get errors that looks like this and I am trying to get the name of the callbackInfo.instance to debug it but callbackInfo.instancetype is a ERRORCALLBACK_INSTANCETYPE....
1 vote
0 answers
62 views

I'm using FMOD Studio with banks in my project, and I've encountered an issue when pausing and resuming audio. I load my audio as a bank event (i.e., an FMOD Studio Event Instance) and use the ...
0 votes
0 answers
77 views

I encountered a problem that when changing the value of a parameter through the code, nothing happens. The parameter stops changing after the player moves to another scene. Here is the script that ...
0 votes
0 answers
40 views

I'm trying to make sounds, using FMod. I made a class using FMod, let's say it 'Sound class'. And error occurs when I make a pointer of Sound class. I found that error occurs when I allocate Sound ...
2 votes
0 answers
366 views

I developed an Android app that plays audio, and I need that sound to be able to be played in Android Auto (AA). At the moment, my app only plays the sound through the Android device. Testing with the ...
0 votes
0 answers
83 views

I made an example that works on desktop when I build it to EXE but crashes when I run APK on smartphone. I use 2.02.16 API version, JDK 17, NDK 22, Qt 6.2.4, and Redmi 4x (Android 7) Settings: QT ...
2 votes
0 answers
670 views

I'm making a Unity game and in the Editor all audio clips play fine. However, when I try to play them from builds I get this error: Error: Cannot create FMOD::Sound instance for clip "Variation ...
1 vote
0 answers
285 views

I have an application that you can put your own songs and I want it to load them with the FMOD system. I'm trying this and unity closes me FMOD.RESULT result; FMOD.Sound sound1; FMOD.System system; ...
0 votes
0 answers
66 views

So I understand that FMOD gives some wacky answers sometimes because its sort of approximate. But even given that I'm struggling to utilize the answers it throws up later-on in the code. For instance, ...
1 vote
0 answers
278 views

i use FMOD library in android and i don't know how get output progressbar or fast play/pause/stop sound with effect's like: https://play.google.com/store/apps/details?id=com.baviux.voicechanger&hl=...
0 votes
0 answers
59 views

When I pass the path value that contains Korean, 'file not found' error message is output. char songPath[500]; strcpy_s(songPath, sizeof(songPath), MusicBox::getInstance()->container()->...
0 votes
0 answers
133 views

I'm a sound designer working on VR for mobile phone; prototyping on Galaxy S8. We use Unity and Fmod, thus GVR plugins ( formerly resonance-audio ). It is known that GVR bypass group busses in Fmod ...
0 votes
0 answers
356 views

I am use v1.10 low level api on android. I have a question that is save file too slow. It cost 20s+ when I save a mp3/wav file which duration is 20s. Here is my code,please help me find the problem: ...
1 vote
0 answers
163 views

I am trying to set the delay of left and right channels of the input MP3 file independently before playback. I want to play the left channel at say a delay of 2ms and the right channel at the delay of ...
1 vote
0 answers
116 views

We’re working on a VR project using Fmod, Unity and the GVR plugins. Here is our problem : in Fmod, when setting the GVR Listener on a bus that is NOT the Master bus, we get an error in Unity: « ...
0 votes
0 answers
437 views

void MusicContainer::fillMusicList() { long h_file; char search_Path[500]; _finddata_t file_search; char _path[500] = "D:\\mp3"; sprintf_s(search_Path, "%s\\*.mp3", _path); ...
3 votes
0 answers
2k views

I am developing a two player game in which one player will have to hear one type of audio and second player to hear different audio. The computer is planned to be connected with two audio devices - ...
0 votes
0 answers
418 views

I would like to know how can I send sound to concrete output channel in Unity3D. I have 3 output channels (and three speakers connected to 5.1 audiocard) and I want to put unique mono sound to ...
0 votes
0 answers
90 views

I'm attempting to create a Go binding for the low level API of FMod Studio via Go and CGo. My package seems to compile, however the example program using it complains that the parameter I passed to ...
1 vote
0 answers
1k views

Looking through all the API documentation, I can see how one could create procedural audio, but once an audio file is created, I want it to play on an object, but from I can tell, I believe I need it ...
0 votes
0 answers
92 views

I try to run 2 server at the same time on ubuntu, in order to support two groups of softwares. One of them is a qt server that uses QSound objects and the other is written in C and uses fmod to play ...
0 votes
0 answers
390 views

I'm trying to use the FMOD audio API in my game but the app starts and then closes. I tried to debug it and the program crashes at the FMOD_System_Init function. void AudioSystem::Init() { ...
2 votes
0 answers
460 views

I'm trying to use old fmodex get the title, artist and maybe album name of audio files that are currently being played with FMOD. After some googling I found that I should be reading the file's "tags"....
2 votes
0 answers
447 views

I am trying to add FMOD support to a sample Native-Activity Application in Visual Studio 2015 Preview. I changed VC++ Directories to point at fmod headers and linked against libfmod.so like this: ...
1 vote
0 answers
311 views

I came across FMOD recently, and i have been trying to record a sound from my c++ program using FMOD. I saw a nice little example given in the FMOD documentation. Its easy to understand, but only ...
3 votes
0 answers
767 views

I'm looking to use the FMOD studio to generate sound effect configurations, and then parse the output bank files in my own engine, WITHOUT using the FMOD API. Does anyone know if it can be done? ...
0 votes
0 answers
251 views

I'm getting a strange crash, manifesting itself as an EXC_BAD_ACCESS that always happens somewhere on the call stack of a thread opened by FMOD calling it's OpenCallback (the function that is called ...
0 votes
0 answers
67 views

I'm trying to package the current stable version of FMOD for Debian. My issue is that there are separate source tarballs for the amd64 and x86 architectures. How to handle this case? I first tried to ...
1 vote
0 answers
2k views

I've tried building some sort of audio manager after openAL failed to deliver on certain machines so I found out about fmod. However after few hours of changes in code nothing really works. My ...
2 votes
0 answers
563 views

I'm migrating from FMOD to OpenAL and I really need to know how to make OpenAL sound more like FMOD. From what I have gathered, by default FMOD uses a logarithmic distance model (like in rl) and it ...