31 questions with no answers
2
votes
0
answers
77
views
FMOD Error in Build: "Cannot create FMOD::Sound instance" - AudioClips Fail to Load (Works perfect in Editor)
I’m currently developing a Full Motion Video (FMV) game which, by its nature, contains a very large number of video and audio clips. I’ve encountered a critical issue that only appears in the built ...
0
votes
0
answers
51
views
How to get the name of IChannelControl from IntPtr?
I have registered a callback to get errors that looks like this and I am trying to get the name of the callbackInfo.instance to debug it but callbackInfo.instancetype is a ERRORCALLBACK_INSTANCETYPE....
1
vote
0
answers
62
views
When i resume FMOD Studio instance from pause, song position shift a little bit
I'm using FMOD Studio with banks in my project, and I've encountered an issue when pausing and resuming audio. I load my audio as a bank event (i.e., an FMOD Studio Event Instance) and use the ...
0
votes
0
answers
77
views
Doesn't change the parameter in Unity FMOD
I encountered a problem that when changing the value of a parameter through the code, nothing happens. The parameter stops changing after the player moves to another scene.
Here is the script that ...
0
votes
0
answers
40
views
Is there any limitation allocating FMod class?
I'm trying to make sounds, using FMod. I made a class using FMod, let's say it 'Sound class'. And error occurs when I make a pointer of Sound class. I found that error occurs when I allocate Sound ...
2
votes
0
answers
366
views
Audio playback on Android Auto not working
I developed an Android app that plays audio, and I need that sound to be able to be played in Android Auto (AA).
At the moment, my app only plays the sound through the Android device.
Testing with the ...
0
votes
0
answers
83
views
Qt application with FMOD audio library crashes on launch on Android
I made an example that works on desktop when I build it to EXE but crashes when I run APK on smartphone. I use 2.02.16 API version, JDK 17, NDK 22, Qt 6.2.4, and Redmi 4x (Android 7)
Settings:
QT ...
2
votes
0
answers
670
views
Unity throws FMod Error Loading File in Builds
I'm making a Unity game and in the Editor all audio clips play fine. However, when I try to play them from builds I get this error:
Error: Cannot create FMOD::Sound instance for clip "Variation ...
1
vote
0
answers
285
views
How to load an *.mp3 from my asset in unity using FMOD?
I have an application that you can put your own songs and I want it to load them with the FMOD system.
I'm trying this and unity closes me
FMOD.RESULT result;
FMOD.Sound sound1;
FMOD.System system;
...
0
votes
0
answers
66
views
FMOD in PHP results not being seen as equal to their float equivalent
So I understand that FMOD gives some wacky answers sometimes because its sort of approximate.
But even given that I'm struggling to utilize the answers it throws up later-on in the code.
For instance, ...
1
vote
0
answers
278
views
how get FMOD output progressbar & play & pause in android java activity
i use FMOD library in android and i don't know how get output progressbar or fast play/pause/stop sound with effect's like:
https://play.google.com/store/apps/details?id=com.baviux.voicechanger&hl=...
0
votes
0
answers
59
views
I'm trying to use fmod library. When I pass the path value that contains Korean, 'file not found' error message is output
When I pass the path value that contains Korean, 'file not found' error message is output.
char songPath[500];
strcpy_s(songPath, sizeof(songPath), MusicBox::getInstance()->container()->...
0
votes
0
answers
133
views
Need help on basic programming for resonance audio / GVR plugins with Fmod and Unity
I'm a sound designer working on VR for mobile phone; prototyping on Galaxy S8.
We use Unity and Fmod, thus GVR plugins ( formerly resonance-audio ).
It is known that GVR bypass group busses in Fmod ...
0
votes
0
answers
356
views
how to save file quickly with dsp effect on fmod?
I am use v1.10 low level api on android. I have a question that is save file too slow.
It cost 20s+ when I save a mp3/wav file which duration is 20s.
Here is my code,please help me find the problem:
...
1
vote
0
answers
163
views
How to get Independent Left/Right channel Delay in FMOD using 2D Stereo Mp3 files?
I am trying to set the delay of left and right channels of the input MP3 file independently before playback. I want to play the left channel at say a delay of 2ms and the right channel at the delay of ...
1
vote
0
answers
116
views
Fmod + Unity + GVR : GVR Listener settings in Fmod
We’re working on a VR project using Fmod, Unity and the GVR plugins. Here is our problem : in Fmod, when setting the GVR Listener on a bus that is NOT the Master bus, we get an error in Unity: « ...
0
votes
0
answers
437
views
fmod file not found error
void MusicContainer::fillMusicList() {
long h_file;
char search_Path[500];
_finddata_t file_search;
char _path[500] = "D:\\mp3";
sprintf_s(search_Path, "%s\\*.mp3", _path);
...
3
votes
0
answers
2k
views
How to output two different audio to two audio devices separately from same Unity3d application
I am developing a two player game in which one player will have to hear one type of audio and second player to hear different audio. The computer is planned to be connected with two audio devices - ...
0
votes
0
answers
418
views
Send sound to concrete output channel in Unity3D
I would like to know how can I send sound to concrete output channel in Unity3D. I have 3 output channels (and three speakers connected to 5.1 audiocard) and I want to put unique mono sound to ...
0
votes
0
answers
90
views
A possible type conversion mistake when creating FMod binding. What could be wrong?
I'm attempting to create a Go binding for the low level API of FMod Studio via Go and CGo. My package seems to compile, however the example program using it complains that the parameter I passed to ...
1
vote
0
answers
1k
views
Using FMOD in C++ to create and playback sounds in realtime. (UE4)
Looking through all the API documentation, I can see how one could create procedural audio, but once an audio file is created, I want it to play on an object, but from I can tell, I believe I need it ...
0
votes
0
answers
92
views
qt problems for playing audio beside fmod system
I try to run 2 server at the same time on ubuntu, in order to support two groups of softwares.
One of them is a qt server that uses QSound objects and the other is written in C and uses fmod to play ...
0
votes
0
answers
390
views
FMOD_System_Init Crash
I'm trying to use the FMOD audio API in my game but the app starts and then closes. I tried to debug it and the program crashes at the FMOD_System_Init function.
void AudioSystem::Init() {
...
2
votes
0
answers
460
views
Using FMOD to return an mp3 file's title, artist etc?
I'm trying to use old fmodex get the title, artist and maybe album name of audio files that are currently being played with FMOD. After some googling I found that I should be reading the file's "tags"....
2
votes
0
answers
447
views
Can't load FMOD on Android using Visual Studio 2015
I am trying to add FMOD support to a sample Native-Activity Application in Visual Studio 2015 Preview.
I changed VC++ Directories to point at fmod headers and linked against libfmod.so like this:
...
1
vote
0
answers
311
views
how to use FMOD to record sound more than 5 seconds
I came across FMOD recently, and i have been trying to record a sound from my c++ program using FMOD.
I saw a nice little example given in the FMOD documentation. Its easy to understand, but only ...
3
votes
0
answers
767
views
c++ Parsing FMOD bank files
I'm looking to use the FMOD studio to generate sound effect configurations, and then parse the output bank files in my own engine, WITHOUT using the FMOD API.
Does anyone know if it can be done?
...
0
votes
0
answers
251
views
Unpredictable EXC_BAD_ACCESS on FMOD OpenCallback
I'm getting a strange crash, manifesting itself as an EXC_BAD_ACCESS that always happens somewhere on the call stack of a thread opened by FMOD calling it's OpenCallback (the function that is called ...
0
votes
0
answers
67
views
Separate source packages for amd64 and x86
I'm trying to package the current stable version of FMOD for Debian. My issue is that there are separate source tarballs for the amd64 and x86 architectures. How to handle this case?
I first tried to ...
1
vote
0
answers
2k
views
FMOD playSound throws an error about invalid parameter
I've tried building some sort of audio manager after openAL failed to deliver on certain machines so I found out about fmod. However after few hours of changes in code nothing really works. My ...
2
votes
0
answers
563
views
Which OpenAL 3D distance model should I choose (migration from FMOD)?
I'm migrating from FMOD to OpenAL and I really need to know how to make OpenAL sound more like FMOD.
From what I have gathered, by default FMOD uses a logarithmic distance model (like in rl) and it ...