I'm currently trying to develop my first mini game (a VR musical experience).
I'm trying to have the value of a slider control an FMOD parameter, but nothing happens. Plus the function does not show in the On Value Changed of the slider...
I'm already using that slider to control the transparency of a material and if I try changing the FMOD parameter manually in the inspector it works just fine.
Here is the script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FMODParameters : MonoBehaviour
{
FMODUnity.StudioEventEmitter changeVolume;
FMOD.Studio.EventInstance bass;
public string bassVolumeParameter;
public Slider slider;
void Start()
{
changeVolume = GetComponent<FMODUnity.StudioEventEmitter>();
bass = FMODUnity.RuntimeManager.CreateInstance("event:/Beat/2D/2D Bass");
slider = GetComponent<Slider>();
}
// Update is called once per frame
void Update()
{
SetBassVolume();
}
void SetBassVolume()
{
bass.setParameterByName(bassVolumeParameter, slider.value / 250);
}
}
Thanks in advance for the help! :)