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I'm trying to invert the depth of the camera (multiplying the camera's CFrame by (0,0,0, -1,0,0,0,1,0,0,0,1). To my knowledge, the only way I can implement this is by setting the camera type to ...
max.html's user avatar
-1 votes
1 answer
92 views

I'm trying to make a part with a surface GUI on it and a text label with a very small text size text on it, like 2-8 font size, but when i do the resolution makes it unreadable and I want to make it ...
5Gamerz's user avatar
1 vote
0 answers
64 views

So i wanted to make my kinda notebook inside my game and i used a scrollframe and inside this frame i have my textbox, and on my screen the text looks good but when i test it on other devices via ...
Hush9332's user avatar
-2 votes
1 answer
62 views

this is my script local data = require(game.ReplicatedStorage.data["dc data"].ModuleScript) --Level painiting function paint(o) if o == nil then return end for _, p in ipairs(o:...
Mohamed Ali Martins Agoussine's user avatar
1 vote
1 answer
118 views

I'm not the best at coding yet and I am trying to make an NPC that says a random number every time I interact with it. I made a function to produce a new number every second but I have no idea how to &...
Oarfish's user avatar
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3 votes
0 answers
150 views

In my game i want it so that when you talk to npc it gives a badge but I want it to only give the badge at the end of the conversation Npc name: Npc so theres a dialogue in his head after the player ...
aadidev g's user avatar
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0 answers
102 views

I'm trying to make it so I can save the player and character in variables in Roblox Studios, to do that I'm trying to use a Tool.Equipped event so I can get the parent once the tool is equipped (...
Louie's user avatar
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0 votes
1 answer
112 views

I'm currently trying to code a game after learning the basics of Roblox Studio and Lua, I made this script with my current knowledge. It's supposed to check if a player is in Team 1 and if they are, ...
Louie's user avatar
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0 votes
1 answer
42 views

I made a system where when you click on a bush with berries, the berries on the bush disappear completely (without a dup) and move to the player's inventory. However, I need to make it so that the ...
dayll's user avatar
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2 votes
1 answer
80 views

I am a noob to Roblox dev and am struggling to figure out detecting players despite reading lots of posts. I am writing a script where a player pushes a block of the edge of a platform, it hits lava ...
R Reveley's user avatar
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0 votes
1 answer
77 views

I am trying to make a hub system where you step on a part to join a hub and after enough people join you will be teleported to the main game. This code is expected to teleport players to a box where ...
LM3's user avatar
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0 votes
0 answers
65 views

I have the following script to prompt player to buy a game pass if they don't have one. When they have one, it gives them the items. Unfortunately it gives them duplicate items every time they step on ...
R Reveley's user avatar
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0 votes
1 answer
63 views

In ROBLOX studio, I'm trying to make a part that when you touch it, it will remove your hats, but not your hair. The way it will detect the hat from the hair is checking if the accessory has a ...
grace's user avatar
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0 votes
0 answers
31 views

So I am making a game in Roblox called Fruit Hunters, where the main idea is to collect fruit and battle with them. But I have run into an error in my code, and hope I can get adequate help today. So ...
Sandwich's user avatar
0 votes
1 answer
95 views

Basically what I am trying to do is replaced the character of someone who joins with a standard R15 rig to ensure that all players are the same size when they join and am doing so with this code: ...
Cookie Man's user avatar
0 votes
1 answer
64 views

I am trying to make a platform that moves between two parts, Trigger1 and Trigger2, that moves between the two and switches directions when it hits one or the other. Instead, it continues moving in ...
Alejandro Acevedo's user avatar
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1 answer
66 views

So I'm trying to make a LocalScript that connects to a ServerScript through a remote event which makes a Gui appear. The error is that every time I fire the remote event I need it to happen for one ...
Ministry Ray21's user avatar
1 vote
0 answers
47 views

I want to change the player’s left arm position to another. Multipling its motor6D CFrame by another one doesn’t work as I want it to, as a single value also modifies another one (say, if I multiply ...
Martin's user avatar
  • 21
0 votes
2 answers
93 views

I'm trying to make a dance floor that lights up and changes colors periodically. So far I've gotten the game to load and pick a random color from the array upon loading, but I can't make the tiles ...
Shinikage's user avatar
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0 answers
49 views

So basically, i'm making a tower defense game and when a mob spawns, there is a chance it doesnt have a healthGui so its health isnt displayed and my towers cannot kill it hence softlocking the player,...
SDGwadada's user avatar
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1 answer
167 views

I've done my reasearch, and I think it's time to ask the question. Let's say I have a part: local Part=Instance.new("Part"),Part.Parent=workspace;Part,Orientation=Vector3.new(0,83,0) The ...
user avatar
0 votes
1 answer
99 views

I've been creating a windfield system in Luau (Roblox). I'm creating arrays for the winddata with the key being a Vector3 converted to string format. However, I'm struggling to find the best way to ...
user avatar
2 votes
1 answer
103 views

I'm currently mucking around with OOP in Luau. I wish to define the type of a property within Windfield called VisualMode to be in a range of numbers between 1-2 (not forcefully). export type ...
user avatar
-2 votes
1 answer
79 views

local function saveData (plr, lvlName, lvlDescription) local lvlName = workspace.levelArea.lvlName.Value local plrID = nil local randID = math.random(100, 999) .. "-" .. math....
Benjacara's user avatar
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0 answers
79 views

I have a model that appears and disappears repeatedly. I want to add a sound that plays when the model appears, but I’m having trouble limiting the sound’s range. It’s currently audible across the ...
Арсений's user avatar
0 votes
1 answer
63 views

I followed a tutorial to learn how to create a trigger event that adds a Torch to your inventory via a click detector that was attached to the chest. I tried using the same system to a sand pile for ...
AnnaWantsToCode's user avatar
0 votes
1 answer
59 views

I want to modify the Transparency value of each instance of a collision group, named Obstaculos1, but I don't know how. I've tried doing it by registering the group with something like this: for key, ...
Martin's user avatar
  • 21
0 votes
1 answer
70 views

part = script.Parent part.Touched:Connect(function(hit) local plr = game.Players:GetPlayerFromCharacter(hit.Parent) plr.PlayerGui.upd.Enabled = true end) that script run only ...
Yanichegoneumeyu's user avatar
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0 answers
52 views

I got a problem where in my output it shows this: ServerScriptService.Main.Mob:28: attempt to index number with 'Spawner' This is my code: local ServerStorage = game:GetService("ServerStorage&...
Tommy Dang's user avatar
0 votes
0 answers
26 views

I'm using EgoMoose's Trajectory module with some modifications to predict the path of a ball in Roblox. However, I've encountered a challenge related to damping. The ball's rolling speed is reduced ...
fsd's user avatar
  • 1
2 votes
2 answers
257 views

I want to build a lag game and I want that when you click a button, all the clones of the part will be gone but when I script it, it's not working. This code is for cloning the part (this is a normal ...
aadidev g's user avatar
0 votes
2 answers
333 views

I am making a game in roblox and a part of what I am trying to do is find a player who pressed a keybind localy and find the players position(I only need help with finding the players position not the ...
user29931871's user avatar
1 vote
1 answer
77 views

I've been having trouble with this, because in the entire script I getAsync and SetAsync Values the exact same order, yet while troubleshooting ,because I got data loss constantly, it apparently says ...
GrandpaKartul's user avatar
0 votes
0 answers
252 views

in general, I'm trying to log in to the roblox via API requests, but I ran into such a problem that when sending a request to https://apis.roblox.com/challenge/v1/continue I get this in response: { &...
Nextel's user avatar
  • 9
0 votes
1 answer
119 views

I've tested my game in both the roblox studio and regular studio, and in both times I seem to be losing data sometimes and somehow. In some cases I can go many leaves and returns without losing ...
GrandpaKartul's user avatar
-1 votes
3 answers
158 views

(would post on dev forum but I'm not accepted in yet) I have put a part in workspace with a surface GUI then textbox and then this LOCAL script inside it: script.Parent:GetPropertyChangedSignal("...
TheStickminKing's user avatar
0 votes
1 answer
89 views

I'm trying to code a turret, shooting enemies when it gets in the range of the turret, and the code sometimes breaks giving me the error Script:31: attempt to index nil with 'Humanoid' This happens ...
GrandpaKartul's user avatar
0 votes
0 answers
42 views

first Request(https://api.spectator.earth/imagery/?bbox=20.5437,50.0661,20.6437,50.1661&api_key=api_key) is ok, but image download throws errors. i use a this LuaU code: local module = { local ...
kuba's user avatar
  • 9
0 votes
0 answers
96 views

I am using a "Big Number Module", It's called "EternityNum". and I am using it to bypass roblox's number limit. I am misusing the module somewhere in my script but I can't pinpoint ...
Cillian Hughes's user avatar
0 votes
1 answer
289 views

I wrote a code that when a player spawns in Roblox, immediately spawns him behind the wheel of my car model (that is, you do not need to press any extra keys). I took the car model from the Toolbox ...
user29410560's user avatar
2 votes
0 answers
140 views

I'm making a dash but when I run the game it doesn't work as well as I expected, the first 2 dashes don't work well, the third one already works. and then at the end of the dash that transitions to ...
Oscar Charlo's user avatar
1 vote
1 answer
149 views

When I scan the qr from the quick-login code, and successfuly login, then send a post to the status endpoint, the response reflects that I'm not logged in. code: // sending post to create endpoint to ...
vys's user avatar
  • 35
0 votes
1 answer
319 views

I have been trying to make a UI with a queue and teleport system. I have a system where the game will add or remove players with a RemoteFunction Object with this script being on a local script. (this ...
RedSkull's user avatar
0 votes
1 answer
483 views

I'm trying to make my first Roblox studio game and I ran into this problem: attempt to call missing method 'UpdateCharacter' of table attempt to call missing method 'Equip' of table Any function ...
Oscar Charlo's user avatar
0 votes
1 answer
104 views

The animation is owned by the group and the game is also owned by the group. I created the animation on a R6 rig and all the players in the game is R6. The priority is set to the highest (action 4) ...
boombuster2000's user avatar
1 vote
1 answer
74 views

Basically I have a shooting mechanic in my side scroller game and I made it work with parts, having them have health. I wanted these parts to be unanchored and I have tested them without shooting them,...
Piraxe's user avatar
  • 19
0 votes
1 answer
129 views

I am having trouble passing a model through a remote event the model (tower) is stored originally in replicated storage before being cloned and moved a folder in the workspace (local script) tower = ...
SJC's user avatar
  • 69
1 vote
1 answer
49 views

I am trying to make a humanoid move with the mouse cursor in Roblox Studio. local player = game.Players.LocalPlayer local mouse = player:GetMouse() local tower = getTower(towerOneIndex):...
SJC's user avatar
  • 69
0 votes
1 answer
66 views

I was programming a Roblox game, and I need a timer that loops, and it must add to the money IntValue. I play tested the code, but it did not loop or add to the money value. How would I solve this ...
Naruto_333's user avatar
0 votes
1 answer
256 views

The issue is that when I script a camera to move in 1 direction, all the parts get deleted for no reason. It's not a visual bug, I saw my explorer and Workspace was empty. No errors in Output, and ...
Glebka73a1's user avatar

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