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Here is some information about the technologies used in my application: Microsoft Visual Studio Enterprise 2022 (64-bit) - Current Stubble.Core version 1.10.8 ( library used to apply Mustache &...
crazyTech's user avatar
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I am trying to implement a basic custom sampler, and here is the code that I have been working with. As I attempt to render the scene, I encounter an error stating that the traverse() method is not ...
Shreyas Shivakumara's user avatar
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I'm using an electron(23.1.4) for my login screen. Once user logs-in the window will be closed. This is working as expected for most of the time, but sometimes its taking longer time to close the ...
Ranjan K.P's user avatar
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38 views

I have developed suitelet script to combine child suitelets in a iframe. I want to send generated suitelet as a pdf via email. I will appreciate an advice! Thanks. Below is suitelet script: I have ...
Maira S's user avatar
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1 vote
1 answer
118 views

Godot Version - 4.3 I’m encountering an issue with how Godot processes my PNG image. I have a map where each country is assigned a specific, unique color (e.g., France = #00bbd4, Italy = #ff3131, etc.)...
Mike Twain's user avatar
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1 answer
146 views

I am trying to modify an application that was created 2.5 years ago with Vaadin 23. I have upgraded to Vaadin 24.6.0 and got tons of compilation errors due to deprecation of multiple functions and ...
Gary Greenberg's user avatar
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0 answers
113 views

I have a Flutter web app that I am trying to host using Firebase hosting. On my first deployment, I identified that the app's look from the mobile and desktop browsers is very different. Reading some ...
ppate's user avatar
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64 views

In Unity I have a Sprite Renderer set to tiled draw mode. The import settings look like this (custom pivot, custom borders): I'd like to reposition the renderer object dynamically (in the OnValidate ...
s_marcell's user avatar
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51 views

I have a database of locations that includes the street address as well as latitude and longitude. I want to display a map based on the lat/long on each location's page. This is what I have, which I ...
Anya Curry's user avatar
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1 answer
152 views

I am trying to deploy my Spring Boot application to Render using a Dockerfile. My Dockerfile is located at the root of my project directory, but I am encountering an error during the deployment ...
Kamal Chehade's user avatar
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1 answer
41 views

I have two lines created using the line renderer. They are the same length and position except for the Y values. Line 1 positions: start: (constStartX, 0.005f, constStartZ) end: (constEndX, 0.001f, ...
INTODAN's user avatar
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74 views

In my app I draw things and put sprites on a renderer, and I need to have two windows that show the exact same thing, from this renderer. Is there a way I can do that ? I tried things such as reading ...
void's user avatar
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Using the docs from Electron's website, I cannot send simple data using mainWindow.webContents.send('send-data-channel', data). I'm attempting to send a JSON file to the renderer using Node's fs ...
liminalFrog's user avatar
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I am currently making an HTMLCanvas2D engine for myself but as the title suggest occasionally the canvas displays unfinished Frames. There is no consistency to when or how often it does so. I assume ...
The European Lynx's user avatar
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1 answer
686 views

The main problem So I'm making a little 2D game in Unity in a pixel style. I'm right now in the middle of making a cutscene when player gets any upgrade. Problem is, I always used 3D TextMeshPro ...
user24880048's user avatar
1 vote
3 answers
1k views

I created a MainPage folder, inside of which I created a Main.js file. I want to display certain contents on my page with this. Even though I call Main.js in the App.js file, the content does not ...
SZENTIOSZ the SZAMOSZ's user avatar
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257 views

I have developed a modal window with React several times and have always faced the problem of re-rendering the parent component. For example, I am currently using MUI and react-transition-group to ...
Curry's user avatar
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0 answers
39 views

I am rendering a scene in threejs. Image The image i am getting has black blurs . I have added antialias and setPixelRatio but neither work renderer = new THREE.WebGLRenderer({ antialias: true }) ...
Testdark123's user avatar
2 votes
1 answer
62 views

While working on something related on using this class, i found this piece of code: public Dimension getPreferredSize() { Dimension size; if (this.getText() == null || this.getText().isEmpty())...
Makore's user avatar
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I have a small html on top of my electron app which has a input. I want to make it so that when i insert a url into it and press enter, url in my second BrowserView changes and loads that website. ...
staa's user avatar
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1 answer
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When I scale the window, SDL simply ignores the resolution I set and draw diagonals on my pixels. It's SDL2, Im using SDL_RenderGeometry to draw my triangles. Here's how I create the window: static ...
alaanvv's user avatar
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1 answer
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this is my Blog Component import { useEffect, useState } from "react"; import { Link } from "react-router-dom"; import { useAuthContext } from "../../hooks/useAuthContext"...
B.Dukov's user avatar
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0 answers
186 views

Is there a way to force the trail renderer to emit a short trail when standing still? Like a minimum length? I tried to set the trailRenderer.time to different values, but that does not alter the ...
Rainer Acid Engblom's user avatar
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1 answer
684 views

React version - 18.2.0 Web URL : http://medicasapp.com/ Above application was developed in React JS and is already in live .We are unable to inspect Meta title and description, even though using react-...
Srinu Guntamukkala's user avatar
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0 answers
75 views

In using the CheckBoxRenderer, ComboboxRenderer, TextBoxRederer, and ButtonReder, how do you set the ForeColor(for Text Color) and BackColor (for the Rectangle Box). 'For CheckBoxRender Dim gl As ...
JimmyS38's user avatar
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0 answers
89 views

In the code below, I have two webcams to capture images, which I send to a QML item implemented in a C++ class that inherits from the QQuickFramebufferObject class, and then the image is rendered by ...
mohammad-nazari's user avatar
1 vote
0 answers
858 views

I am struggling to find a way to make a transparent surface occlude opaque meshes behind it for an AR app. Often times, this is used to make "floating door" animations, holes in the ground, ...
Dalton Sessumes's user avatar
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1 answer
55 views

I want to pass a threejs mesh to another frameowork. From that mesh, I want to access the threejs canvas. This is available on the threejs renderer as the domElement property. So my question is - ...
Dan Zen's user avatar
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3 votes
1 answer
60 views

I've been following Ray Tracing In One Weekend in Javascript and have been doing well until it was time to implement diffuse lighting. After a lot of debugging, the output it produced didn't match the ...
LemonHead's user avatar
1 vote
0 answers
240 views

I'm loading an .obj file and I'm trying to manually calculate the tangents in order to use them to implement normal mapping. I'm using LearnOpenGL.com as a reference. The tangents look wrong to me (...
bishopp's user avatar
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3 votes
1 answer
484 views

I want to accomplish recursive rendering in my SwiftUI app. This is desirable when rendering a very large array of data, and only a small portion of it needs to be updated during each View update. I ...
KeithB's user avatar
  • 551
-1 votes
1 answer
414 views

My app draws dynamic complex graphics into SwiftUI Views. I understand that SwiftUI redraws Views when an observed variable changes, and that re-drawing a View deletes the existing View. What I would ...
KeithB's user avatar
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0 votes
0 answers
92 views

We are working with Unity 2020.3.8 and have set up custom outlines via Unity gizmos using the following: public GizmoLine(Vector3 a, Vector3 b, Color color) { A = a; B =...
UserDude's user avatar
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4 votes
1 answer
236 views

While looking at Pagination, the question of rendering complex pages arose. The API example, et al., typically specify a pageFactory that simply constructs a new control each time it is called. Indeed,...
trashgod's user avatar
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0 answers
59 views

I want to create this application in which I need a viewer for HTML and I've been trying for a long time but I just can't seem to get it. I tried using webkitgtk2 but then i saw this post on Reddit in ...
Ilya's user avatar
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0 votes
1 answer
320 views

Trying to update two different nodes in renderer(_ renderer:didUpdate:for:) method for different anchors looks like it let me update only one node, but I needed both: ARFaceAnchor and ARMeshAnchor How ...
Dmitry's user avatar
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0 votes
1 answer
156 views

I have the following code in my Vaadin application: public class TitleRenderer extends ComponentRenderer<Component, Book> { @Override public Component createComponent(Book book) { ...
Gary Greenberg's user avatar
0 votes
1 answer
765 views

I'm trying to make a script that has an enemy chase the player only if the enemy is viewable by the player camera and the player hits the space key. I've been trying to use render.isVisible but run in ...
user21241519's user avatar
2 votes
1 answer
5k views

I have a custom view which previously was a Grid but I have changed its class inheritance to a View as this to me seems like the correct thing to do based on what I have read online. This custom view ...
Samuel James's user avatar
0 votes
1 answer
3k views

So, i made a little unlit shader in Unity. I want the shader to display a circle at the center of the mesh. Here is the code : Shader "Unlit/UnlitBasicShader" { Properties { ...
Louis's user avatar
  • 3
1 vote
1 answer
386 views

I have written a custom Renderer that allows rendering nested json data as flat Excel files. class ExcelRenderer(renderers.BaseRenderer): """Custom renderer for exporting XLS files&...
Marjan Moderc's user avatar
1 vote
1 answer
73 views

Update: Sorry I forgot to add the vector: time=1:100 value = 1:67 fill = rep(max(value), 100-max(value)) I want to make an animated stacked bar, Here is my example: library(tidyverse) library(...
TarJae's user avatar
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1 vote
0 answers
277 views

In Processing 4, with the renderer set to P2D, fullScreen() does not make the window fullscreen as expected if Windows scaling is set to anything other than 100% (for example at 125%, the window will ...
Hubbit200's user avatar
1 vote
1 answer
739 views

I'm following this tutorial: https://www.youtube.com/watch?v=zgFXVhmKNbU&lc=Ugxj9Lfa6m7FfLaJlzN4AaABAg.9kn2A9lbmnP9kn2SD5s2vs In the video render_highquality function exports 3d plot successfully ...
Diego Plata's user avatar
2 votes
0 answers
166 views

i have a landmarks for lips(i got from MediaPipe), Currently, i created the triangle coordinated and then i tried triangle_strip, triangle_fan to fill the connected lines which i got from mediapipe. ...
Dev007's user avatar
  • 607
2 votes
1 answer
2k views

I am trying to do the snapshot testing of my component. the expectation is the component is rendered properly and then it's. compared against the previously saved snapshots. import renderer from '...
rahul  Kushwaha's user avatar
0 votes
2 answers
7k views

My project uses the URP lights that were well configured, but a while ago they stopped working, they even disappeared in the menu, the lights that are in the scene do not work and there is the ...
CookieM_2019's user avatar
0 votes
1 answer
55 views

I am using the following code to draw a curved dotted line using a line renderer(Copied from the net). It's working but the curve is forming downward like a boat. I want to draw the curve in the ...
Savad's user avatar
  • 1,336
1 vote
1 answer
918 views

I have a application where I need to extract the renderer from a Xamarin forms element, this is working fine Xamarin forms, I'm not sure how we can achieve this in MAUI, any inputs would be deeply ...
Venky's user avatar
  • 2,087
1 vote
0 answers
257 views

I am trying to enable/disable interacting with a pyvista.renderer by means of a callback function. This works fine when only one actor is present in the scene. In the example below, pressing 's' ...
Harry Matthews's user avatar

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